Reckoner Table Roller

🩸 Reckoner Shot Table

d20Effect
1Fail to Fumble. The DM can choose to turn one of your failures into a critical failure this game.
2Sudden clarity. Ask the GM one question about the mystery; receive a cryptic but true answer.
3Gravity hates you. Disadvantage on Str/Dex checks & saves for 1 hour. Double fall damage.
4You're possessed of a memory not your own. Gain proficiency in one random skill for the rest of the game.
5Charmed. You are convinced one NPC in a GM-chosen scene is your best friend.
6Eyes of the Beyond. See invisibility and illusions for 10 minutes when activated.
7Blood becomes mercury. Take -Dangerous- poison damage. Your blood is acidic until game end.
8Surge of confidence. Automatically succeed one saving throw of your choice.
9You hear a whispering voice narrating your moves. Insight checks have disadvantage.
10Shield of the Moment. For one round, you are immune to all damage.
11Next time you're hit, clothes burn away harmlessly. No damage, but -2 AC for the rest of the game.
12Mark of the Flame. Next attack deals +2d6 fire damage.
13The floor is jelly. You bounce instead of walk. Disadvantage on Acrobatics, advantage on entrances.
14Someone remembers you. An NPC (alive or dead) becomes aware of your presence. GM chooses.
15Cleansed. All negative effects on you end.
16Magic short-circuits. Every leveled spell you cast triggers a wild magic roll.
17Your skin turns translucent. Disadvantage on Stealth; gain 60 ft darkvision.
18Grow a second mouth on your neck. Advantage on Arcana, disadvantage on Persuasion.
19Sudden time slip. You may take two turns back to back once this game.
20Thread of Glory. For the rest of the game all 19s and up count as natural 20s.