Initiate Shot Table

🎲 Initiate Shot Table

d20Effect
1Gain advantage on your next attack roll.
2Regain 1 expended spell slot of 1st level.
3Your movement increases by 10 feet for the first game hour.
4Gain resistance to one damage type of your choice for the rest of the game.
5Gain advantage on your next Charisma (Persuasion or Intimidation) check.
6Gain advantage on your next Wisdom (Perception) check.
7You may Dash or Disengage as a bonus action once.
8Immediately gain 1d6+5 temporary hit points.
9You may reroll one failed saving throw. You must keep the 2nd roll.
10You may cast Mage Hand or Prestidigitation at will for the first game hour.
11Gain advantage on your Initiative rolls for the first game hour.
12Choose a single enemy—gain advantage on your first weapon or spell attack against them each turn.
13You may automatically stabilize a dying ally within 5 feet as a reaction once during this game.
14The first time you drop to 0 HP this game, instead drop to 1 HP and remain conscious.
15Gain advantage on the next Investigation or Insight check.
16The next spell you cast imposes disadvantage on the target’s saving throw. Must be used during the first game hour.
17You ignore difficult terrain for the first game hour.
18You may speak and understand one additional language for the rest of the game.
19Your next weapon or spell attack deals maximum damage.
20Force one opponent to reroll any d20 test, they must keep the 2nd result.