cocktail menu. 07.20.25
Non-alcoholic substitutions available for most drinks-ask your alchemist!
Storycrafted. One-of-a-kind. Myth in a glass.
These drinks are custom-built during play in collaboration with your Game Master. They’re not on the menu—they become the menu.
How to Order:
1. Trigger:
Something happens in the story and you have an idea for how it could be more awesome/favorable or... brutal. Hey, do you.
2. Ask:
You propose what your drink should do, and why.
3. Negotiate:
Your GM will accept or make a counterproposal, or if you've been too greedy, decline.
4. Deal:
Once agreed on the effect, the bartender crafts your cocktail.
5. Pour:
The GM weaves your contribution into the story, and you are served a handcrafted drink.
TIERS
The level of effect possible is determined by tier of drink purchased.
$20
– Lesser –
Small powers or flavor-rich buffs
$20
$25
– Greater –
Unique effects, lore reveals, or big game moments
$25
$30
– Legendary –
World-shaking narrative changes. One per player, per game.
$30
flavors
You can swap any custom Elixir for a classic cocktail or any drink from Little More’s regular menu. If the drink you choose costs more than your Elixir tier, you’ll just pay the difference.
-Rum, makrut lime leaf, serrano pepper, aloe lime foam-
Dungeon Daiquiri
treasure this sip—no mimicry here.
-Rum, makrut lime leaf, serrano pepper, aloe lime foam-
-Whiskey, Pineapple, Caramel, Hickory-Smoked Old Fashioned (contains butter)-
Oathbreaker’s Rest
comfort for those who have been betrayed
-Whiskey, Pineapple, Caramel, Hickory-Smoked Old Fashioned (contains butter)-
-gin, green chartreuse, apple, snow pea spritz-
The Verdant Oath
a pact made in a hidden glade
-gin, green chartreuse, apple, snow pea spritz-
Note:
Imbued drinks are a conversation, not a cheat code. Come with vision. Leave a legend.
Tiny. Tasty. Slightly dangerous.
$5
A random mini-potion served in a mystery flavor (think alchemical jelly beans). Each one gives a small, helpful effect.
INDIVIDUAL FLASK
$5
$25
_____
SIX PACK
$25
Flavors
Flavor: Orange-Pineaple-Dragonfruit-Avocado-Ube-Plum & Kiwi-Chayote Fresca
Alcohol: pear brandy, bourbon, rye, tequila, mezcal, vodka, or gin
ROLL 1D6 OR CHOOSE YOUR EFFECT
1.
Gain advantage on your next initiative roll, and +4 to your passive perception until you use it.
2.
Move an extra five feet without provoking attacks of opportunity.
3.
Advantage on your next social check (persuasion/deception/intimidation)
4.
Instantly regain 2d4+2 hit points, or if you’re already at full hp gain 1d4 temporary hit points.
5.
When you strike a foe with a weapon or spell attack you can mark them giving the next character to attack them advantage on their attack.
6.
Reroll one failed d20 roll. You must keep the 2nd result.
Three shots. Three acts. One spiral of chaos.
This is a flight of escalating effects—each more powerful and unpredictable than the last. Must be taken in order, across the course of the game. Can be ordered individually or at the beginning of the evening as a flight!
THE FLAVORS
THE BLOOMING FANG
Lychee, Aloe, Lime Leaf Juice
SUNBITE
Prickly Pear, Lemongrass, Orange Juice
SUMMER HEX
Peach and Tarragon Juice
Alcohol: pear brandy, bourbon, rye, tequila, mezcal, vodka, or gin
TIERS
The level of effect is determined by the hour in which they are consumed.
$15
HOUR ONE: INITIATE
Minor Boons: Insight, Luck, Aura.
$15
$17
HOUR TWO: RECKONER
Risky Mix: Visions, curses, gifts.
$17
Game-changing.
HOUR ONE: FATEFIRE
Mythic Stakes. Wild magic.
Game-changing.
$20
$20
$40
THE FULL FLIGHT
All three shots rationed out throughout the night.
$40
Rolling Tables can be found at the top left of the page: look for THE GAUNTLET.
MUNDANE DRINKS
$16
Well Drinks
$16
$19
Classic Cocktails
$19
Beer
$9
Presidente Lager, Michelob Ultra, Norwegian Long Drink,
$9
$13
Save The Robots IPA, Brooklyn Brewing Sour
$13
Wine
$14
White
Sauvignon Blanc
$14
$20
Rose
Rumor, cotes de provence
$20
$16
Sparkling
Juve & Camps, catalonina
$16
$16
Red
Monica, atzei saragat
$16
Non-alcoholic substitutions available for most drinks-ask your alchemist!